MoSpline, at times can be an indispensable tool as part of the Cinema 4D MoGraph Module. Using the MoSpline system in Cinema 4D you able to easily create a branching structure by switching the MoSpline mode to “turtle”.
Here, Michael Murdock shares a look at what the turtle mode is doing in C4D and shows you how you can use the code generated by turtle mode to create your own tree using basic L-System theory.
Michael also provides some tips for how to get the branching system to behave like you want it to, and also covers how to create a gentle sway to the tree, adding some animation tot the MoSpline system.
More Resources for Building and Animating Trees in Cinema 4D
- Benjamin Vesse had a look at using MoGraph to rig and animate a palm tree with some fairly realistic results with the post Rigging A Palm Tree For Animation in Cinema 4D Using Mograph.
- Mike Batchelor showed how to create an L-System branching method using X-Particles for cinema 4d, Using X-Particles in Cinema 4D to Create an Animating Branching Tree.
- MotionSquared had a look at creating a growing animated tree using the hair system in Cinema 4D with the post Building a Tree Using Cinema 4D’s Hair Module.