Cinema 4D 10 Handbook

Cinema 4D 10 Handbook

by Anson Call
Cinema 4D 10 Handbook

Cinema 4D 10 Handbook

by Anson Call

eBook

$34.99 

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Overview

Despite its ease of use Maxon's Cinema 4D is an incredibly powerful and diverse package. The Cinema 4D 10 Handbook teaches how to harness this power and flexibility through a project-based approach that allows users to create impressive projects as they learn C4D's array of tools and functions. This is a completely updated edition of this popular guide to the ins-and-outs of C4D that provides new C4D users with a complete introduction to the powerful and affordable C4D program, while teaching the fundamental principles of 3D. The book is best for beginners. It explores the most powerful and frequently used aspects of the program and explains how best to use them. Through intensive tutorials, users will learn ideas and techniques not covered in the manuals, and they'll learn about the theory behind why things work the way they do. The book is also for users of earlier versions of C4D who need to get up to speed with the new features. For those just learning Cinema 4D and new to 3D graphics, this book provides the one resource they'll need to get up and running!


Product Details

ISBN-13: 9781584506645
Publisher: Course Technology PTR
Publication date: 01/05/2007
Sold by: CENGAGE LEARNING
Format: eBook
File size: 17 MB
Note: This product may take a few minutes to download.

About the Author

Anson Call has a BFA and MFA in Graphic Design from Utah State University. He is currently an assistant professor at Iowa State University where he researches and instructs in 3D modeling, animation, and rendering. He also contributed to The Cinema 4D R8 Handbook and is co-author of the R9/9.1 Handbook.

Table of Contents

Table of Contents Chapter 1 Interface Chapter 2 Beginning Modeling Chapter 3 NURBS Chapter 4 Polygon Modeling Chapter 5 Materials & Textures Chapter 6 Lighting Chapter 7 Animation Basics Chapter 8 Character Setup Chapter 9 Character Dynamics Chapter 10 Cloth Chapter 11 Hair Chapter 12 Sketch and Toon Chapter 13: Customizing the Interface

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